Steven Ehrbar's Technomancer Resources

Unofficial GURPS Magic Spell Errata
My personal batch of changes to the spells in GURPS Magic.

Technomancer Advantages and Skills
Advantage and skill rules for Technomancer under 4th Edition GURPS.

Technomancer Alchemy for 4th Edition
Potions, pastilles, aerosols, and charms priced for Technomancer under 4th Edition GURPS.

Technomancer Chimeras for 4th Edition
Templates for new chimera/halfling types (and notes on previous templates) for 4th Edition GURPS

Technomancer Dragons, Golems, Etc.
Technomancer dragon and familiar templates, plus golem type/cost tables, for 4th Edition GURPS

Technomancer and Infinite Worlds Notes
Notes on Technomancer and the Infinite Worlds setting.

Technomancer Item Price Tables, 4th Ed.
Magic item price tables for Technomancer under 4th Edition GURPS.

Technomancer Manabelt Universities
A rundown on higher education options in the Manabelt.

Technomancer Notes on Magic & Society
Expansion/update on Technomancer's "Magic and Society" chapter.

Technomancer Power & Weapons, 4th Ed.
Power plants, weapons tech, and related notes for Technomancer under 4th Edition GURPS.

Technomancer Religion Notes, 4th Edition
¡¡INCOMPLETE!! A guide to some changes to religions in the Technomancer world.

Technomancer Spell Notes for 4th Edition
Spell adjustments and availability for Technomancer under 4th Edition GURPS

Technomancer US Military Notes
A few notes on the US military that seemed less appropriate for the Power & Weapons PDF.

Technomancer World of Wizardry, 4th Ed.
¡¡INCOMPLETE!! Expansion/update on Technomancer's "World of Wizardry" chapter.

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.